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Old Mar 15, 2008, 07:56 PM // 19:56   #1
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Default "Fixing" HA idea

  1. Blood spikes - Necros could use armor ignoring damage for quick kills and Soul Reaping with minions to quickly fuel their energy
  2. R-spike - ranged spikes using the survivability and innate energy management of rangers
  3. Heroway - again, combining the survivability of rangers and energy factory of necros to excel
  4. Sytheway - this time, they added even more survivability and took advantage of ranger's expertise to its fullest in a herowayish build.

What do all these builds have in common? Innate survivability and innate energy management. They don't have to sacrifice skills to achieve what others must give up even an elite to achieve. Instead, they sacrifice attribute points, and it's easy to find several skills in a single attribute that fits the team, so what we need to nerf are not the skills, but the attributes.

Nerf the ranger's elemental bonus armor to +15. This way, it will make them more vulnerable to the elementalists and other elemental damage.

Introduce several new skills as nerfs to Soul Reaping and Expertise. First however, we must nerf the two attributes to 1 energy per 2 attributes for Soul Reaping, and 2% per attribute point for Expertise. Then, these skills will ensure the two attributes are not useless.

Soul Master: 0 E, 0 Cast, cannot recharge, Soul reaping. Skill. You gain 0...6(1-12 attribute points) energy whenever a creature dies within spirit range. This skill does not end when you die.

Experienced Expert: 0E, 0 C, cannot recharge, Expertise. Skill. Your non-spell skills' energy costs are decreased by 0...24%. This skill does not end when you die.

This way, these two characters will have to sacrifice a skill slot if they want to take full advantage of their energy management, but they do not have to if they just need some energy.

Let the flaming begin...
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Old Mar 15, 2008, 08:09 PM // 20:09   #2
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You make many valid points, but there are a few snags

1. "Introducing new skills" isn't going to happen.

2. They tried nerfing Soul Reaping, but PvEers whined so it was changed halfway back. There's really not much they can do without stirring up flame wars.
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Old Mar 15, 2008, 08:23 PM // 20:23   #3
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Good ideias you have there, however that would make pver's cry so loud that it wouldn't last for a couple of weeks
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Old Mar 15, 2008, 08:32 PM // 20:32   #4
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Here's an idea: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you, stop trying to get our stuff nerfed.
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Old Mar 15, 2008, 08:38 PM // 20:38   #5
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HA is fubar, leave it as it is.

Quote:
Originally Posted by Zahr Dalsk
Here's an idea: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO yourself, stop trying to get our stuff nerfed.
fix'd

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing oneself often relieves stupidity.
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Old Mar 16, 2008, 03:40 AM // 03:40   #6
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Quote:
Originally Posted by Zahr Dalsk
Here's an idea: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you, stop trying to get our stuff nerfed.
And you call me a griefer lol. Go get your head checked, I think you fell down some stairs too often.

Go back to playing IWAY plz since thats the only thing your good at.

Last edited by bhavv; Mar 16, 2008 at 03:43 AM // 03:43..
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Old Mar 16, 2008, 05:45 AM // 05:45   #7
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Quote:
Originally Posted by bhavv

Go back to playing IWAY plz since thats the only thing your good at.
It's funny because the only time I ever used IWAY was in Zaishen Challenge. After 1 round against the AI I realized it sucked, wondered what all the big fuss was about, and went back to Shock Axe.

Now. As to your mental disabilities. We don't want them here, so reach around to the back of your computer and remove your ethernet cable. Then grab a pair of scissors and snip it into piece, and don't ever come back to the Internet again. Thank you.
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Old Mar 16, 2008, 05:47 AM // 05:47   #8
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Quote:
Originally Posted by Mister_Abc
Experienced Expert: 0E, 0 C, cannot recharge, Expertise. Skill. Your non-spell skills' energy costs are decreased by 0...24%. This skill does not end when you die.
i stopped reading after this....
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Old Mar 16, 2008, 05:51 AM // 05:51   #9
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Wow.....
/not signed

Ha is actually in my opinion is in its best status yet....okay.

heroway. kill tainted and raos....gg..
scytheway. uh...kill spirits. and domerock everything there pressure if god awful

soul reaping....not overpowered at all its part of being a necro... 60 armor FTL and no armor again smiting judges insight FTW

R-Spike....wow....hide behind a wall....Da....GG..you fail obviously.

Blood spike- Uhh....just pressure and Bye Bye.

Any team that runs blood spike is just fame farming anyway...b spike can not HOld halls....youmight get lucky and win.

Learn how to Ha....dont complain about the basic aspects of this game...

sorry about the raging. I just think people like you need to lookback to a point in the game where every team you played was Iway....I have to say..

out of 250 matches.

about 5 are zerg
and about 50 are sway.

the rest are balanced or some kind of spike


Thats f***ing pro.

<----So Happy with ha at the moment.
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Old Mar 16, 2008, 08:01 AM // 08:01   #10
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Why must PvPers always ruin our PvE fun
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Old Mar 16, 2008, 08:05 AM // 08:05   #11
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Quote:
Originally Posted by holymasamune
Why must PvPers always ruin our PvE fun
ye... bring back Olias plz
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Old Mar 16, 2008, 09:25 AM // 09:25   #12
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Look, bspike fails if they dont spike fast enough.
Rspike, use walls + da gg.
Heroway.. spike ooa down and gg.
Scytheway.. kite + spike down necs + kill spirits + wand trappers.

~Prof.
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Old Mar 16, 2008, 01:18 PM // 13:18   #13
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both classes are fine

stop playing HA if you don't like the way it's played ...
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Old Mar 16, 2008, 02:03 PM // 14:03   #14
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Quote:
Originally Posted by mikeydj99
R-Spike....wow....hide behind a wall....Da....GG..you fail obviously.
I LOLed at this. Not every build has DA in it, and not every map has walls that you can hide behind. Fetid River much?
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Old Mar 16, 2008, 03:04 PM // 15:04   #15
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Why is the mindset "to fix HA, we must nerf what there is" ? Other skills must be buffed if balance is to be brought to the force.
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Old Mar 16, 2008, 03:18 PM // 15:18   #16
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Quote:
Originally Posted by Cale Roughstar
Why is the mindset "to fix HA, we must nerf what there is" ? Other skills must be buffed if balance is to be brought to the force.
true story
tombs is at a pretty balanced playstyle right at this moment. Although there is the hexways, heroways, and bspikes most of them fail VERY hardly. No nerfs are necessary whatsoever.
But buffs, to the common "balance" play, even though its a never before occured incident in GW, would be the right way to go IMO.
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Old Mar 16, 2008, 03:27 PM // 15:27   #17
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We can just nerf everything and make it a game of patience.

"Oh no! The spike did 5 damage to me! Quick! Use your 2 health healing!"
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Old Mar 16, 2008, 03:35 PM // 15:35   #18
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HA is fine right now, but on a side note i think its really funny that balanced builds include Dervishes or sins right now (at least the majority of them)
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Old Mar 16, 2008, 06:11 PM // 18:11   #19
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Quote:
Originally Posted by Cale Roughstar
Why is the mindset "to fix HA, we must nerf what there is" ? Other skills must be buffed if balance is to be brought to the force.
Ok, so our options are, nerf 1% of skills in GW, or buff 40% of them? Which is less work?
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Old Mar 16, 2008, 06:14 PM // 18:14   #20
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Quote:
Originally Posted by Mister_Abc
Nerf the ranger's elemental bonus armor to +15. This way, it will make them more vulnerable to the elementalists and other elemental damage.
Real damage comes from melee.

Quote:
Experienced Expert: 0E, 0 C, cannot recharge, Expertise. Skill. Your non-spell skills' energy costs are decreased by 0...24%. This skill does not end when you die.
Lmao.
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